Bonjour à tous,
voici les taux d'enchantements de flyff :
Piercing (Armure) :
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Piercing (Arme / Bouclier) :
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10 = 0.10%
Upgrade standard (Arme / Bouclier / Set) :
+1 = 100%
+2 = 90%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Upgrades d'Elementarisation (Arme / Armure) :
+1 = 100%
+2 = 90%
+3 = 80%
+4 = 70%
+5 = 60%
+6 = 50%
+7 = 40%
+8 = 30%
+9 = 20%
+10 = 10%
+11 = 7%
+12 = 5%
+13 = 2%
+14 = 1.8%
+15 = 1.4%
+16 = 1.2%
+17 = 1%
+18 = 0.8%
+19 = 0.6%
+20 = 0.4%
Upgrades de bijoux :
+1 = 100%
+2 = 90%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10 = 11%
+11 = 9%
+12 = 8%
+13 = 6%
+14 = 5%
+15 = 4%
+16 = 3%
+17 = 2%
+18 = 1%
+19 = 0.7%
+20 = 0.1%
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Crafting d'une arme standard à unique : 2%
Passage de + 10 en arme ultime : 2%
Upgrade d'une arme ultime:
+1 = 11%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%
Insertion d'un joyau dans un emplacement (Arme ultime) : 90%
Création de joyaux à partir d'une arme upgradée standard :
+0 = 5% = 1 joyau
+1 = 10% = 1 joyau
+2 = 15% = 1 joyau
+3 = 20% = 1 joyau
+4 = 50% = 1 joyau
+5 = 100% = 1 joyau
+6 = 100% = 2 joyaux
+7 = 100% = 3 joyaux
+8 = 100% = 5 joyaux
+9 = 100% = 10 joyaux
+10 = 100% = 20 joyaux
Création de joyaux à partir d'une arme upgradée unique :
+0 = 10% = 1 joyau
+1 = 20% = 1 joyau
+2 = 30% = 1 joyau
+3 = 40% = 1 joyau
+4 = 100% = 1 joyau
+5 = 100% = 2 joyaux
+6 = 100% = 4 joyaux
+7 = 100% = 6 joyaux
+8 = 100% = 10 joyaux
+9 = 100% = 20 joyaux
+10 = 100% = 40 joyaux
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Echange d'oeufs (en échange de 10 oeufs) :
500 food = 26%
1000 food = 22%
1500 food = 19%
2000 food = 13%
3000 food = 8%
4000 food = 3%
5000 food = 2%
Smilodon = 1%
Leonis = 1%
Lapin = 1%
Kitsune = 1%
Bahamut = 1%
Hippogryphe = 1%
Licorne = 1%
Vie supplémentaires en utilisant un elixir (CS):
35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies
Passage de Level des familiers :
Level = Class D = Class C = Class B = Class A = Class S
LVL 1 = 100% = 51% = 40% = 35% = 27%
LVL 2 = xxxx = 31% = 28% = 23% = 21%
LVL 3 = xxxx = 18% = 18% = 17% = 17%
LVL 4 = xxxx = xxxx = 10% = 12% = 13%
LVL 5 = xxxx = xxxx = 4% = 7% = 9%
LVL 6 = xxxx = xxxx = xxxx = 4% = 6%
LVL 7 = xxxx = xxxx = xxxx = 2% = 4%
LVL 8 = xxxx = xxxx = xxxx = xxxx = 2%
LVL 9 = xxxx = xxxx = xxxx = xxxx = 1%
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Morceaux collectés :
Morceau de Piercing Vie+2 = 8.868765561
Morceau de Piercing Energie +2 = 11.48903703
Morceau de Piercing Défense +2 = 9.131796643
Morceau de Piercing Attaque +2 = 9.041442454
Morceau de Piercing Mana +2 = 9.041442454
Morceau de Piercing Vie +4 = 0.038149546
Morceau de Piercing Energie +4 = 5.371054534
Morceau de Piercing Défense +4 = 0.098385672
Morceau de Piercing Attaque +4 = 0.012047225
Morceau de Piercing Mana +4 = 5.435306401
Morceau de Piercing Vie +7 = 0.038149546
Morceau de Piercing Energie +7 = 5.371054534
Morceau de Piercing Défense +7 = 0.098385672
Morceau de Piercing Attaque +7 = 0.012047225
Morceau de Piercing Mana +7 = 5.435306401
Morceau d'Orichalque = 0.56421171
Morceau de Pierre Lunaire = 0.582282548
Morceau de Topaze = 0.905549755
Morceau de Rubis = 0.425668621
Morceau de Saphir = 0.200787085
Morceau d'Emeraude = 0.032125934
Morceau de Diamant = 0.02409445
Morceau de Nuage = 0.114448639
Petite Roue Dentée = 16.49867481
Roue Dentée = 9.017348004
Pillule Grise = 2.543972372
Pillule Jaune = 1.608304554
Pillule Bleue = 1.375391535
Pillule Rouge = 1.375391535
Pillule Magique = 0.200787085
/!\ En cas d'un événement flyff, ces taux peuvent être changé si un nouvelle objet droppable fait son apparation
dans les zones de collectes /!\
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Upgrade du collecteur :
+1 = 50%
+2 = 40%
+3 = 30%
+4 = 20%
+5 = 10%
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Nombre de ligne d'éveils sur un équipement :
1 ligne d'éveil = 45%
2 ligne d'éveil = 35%
3 ligne d'éveil = 20%
Chances d'obtenir un type d'attribut sur une ligne d'éveil (Armure) :
FOR = 7%
DEX = 7%
INT = 7%
END = 7%
Critique = 8%
Degâts des Coups Critiques = 8%
Vit. Déplacement = 7%
Vitesse d'attaque = 7%
Défense = 7%
Attaque = 7%
HP = 7%
MP = 7%
FP = 7%
Vitesse d'incantation = 7%
Chances d'obtenir un nombre (positif ou négatif) une fois l'attribut désigner (Equipement et Familier):
FOR/END/DEX/INT | Critique/Vit.Incantation/Vit.Depl | Vit.Atq/DCC[ | Attaque | Défense | MP/FP/HP | ==> Chance de l'obtenir |
-28 | -10% | -19% | -140 | -112 | -500 | ==> 0.01 % |
-25 | -9% | -17% | -125 | -100 | -450 | ==> 0.293827 % |
-22 | -8% | -15% | -110 | -88 | -400 | ==> 0.6486111 % |
-19 | -7% | -13% | -95 | -76 | -350 | ==> 1.1047619 % |
-16 | -6% | -11% | -80 | -64 | -300 | ==> 1.712963 % |
-13 | -5% | -9% | -65 | -52 | -250 | ==> 2.5644444 % |
-10 | -4% | -7% | -50 | -40 | -200 | ==> 3.8416667 % |
-7 | -3% | -5% | -35 | -28 | -150 | ==> 5.9703704 % |
-4 | -2% | -3% | -20 | -16 | -100 | ==> 23.6255776 % |
-1 | -1% | -1% | -5 | -4 | -50 | ==> 23.6255776 % |
1 | 1% | 1% | 5 | 4 | 50 | ==> 23.6255776 % |
4 | 2% | 3% | 20 | 16 | 100 | ==> 10.2277778 % |
7 | 3% | 5% | 35 | 28 | 150 | ==> 5.9703704 % |
10 | 4% | 7% | 50 | 40 | 200 | ==> 3.8416667 % |
13 | 5% | 9% | 65 | 52 | 250 | ==> 2.5644444 % |
16 | 6% | 11% | 80 | 64 | 300 | ==> 1.7129630 % |
19 | 7% | 13% | 95 | 76 | 350 | ==> 1.1047619 % |
22 | 8% | 15% | 110 | 88 | 400 | ==> 0.6486111 % |
25 | 9% | 17% | 125 | 100 | 450 | ==> 0,2938272 % |
28 | 10% | 19% | 140 | 112 | 500 | ==> 0.01 % |
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Eveils de la Bénédiction de la déesse :
FOR/END/DEX/INT | Critique/Vit.Incantation/Vit.Depl | Vit.Atq/DCC[ | Attaque | Défense | MP/FP/HP | ==> Chance de l'obtenir |
1 | 1% | 1% | 5 | 4 | 50 | ==> 60 % |
4 | 2% | 3% | 20 | 16 | 100 | ==> 30 % |
7 | 3% | 5% | 35 | 28 | 150 | ==> 10 % |
[tr]
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Echange de cartes :
D -> C = 40%
2% -> 3% = 40%
C -> B = 15%
3% -> 4% = 15%
B -> A = 2%
4% -> 7% = 2%
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Chance d'obtenir un équipement statté sur un mob sans TP : 5%
Chance d'obtenir un équipement statté sur un mob avec TP : 10 %
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Pierre Papier Ciseau (Course arc-en-ciel) :
XX Pierre = Papier = Ciseau
Round 1 34.00% 33.00% 33.00%
Round 2 34.00% 33.00% 33.00%
Round 3 34.00% 33.00% 33.00%
Round 4 34.00% 33.00% 33.00%
Round 5 34.75% 33.00% 32.25%
Round 6 34.75% 33.00% 32.25%
Round 7 34.75% 33.00% 32.25%
Round 8 34.75% 33.00% 32.25%
Round 9 35.50% 33.00% 31.50%
Round 10 35.50% 33.00% 31.50%
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